Quasi-Monte Carlo Methods in Computer Graphics, Part I
- Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling rates only expected error estimates can be stated, and the variance can be high. In this article quasi-Monte Carlo methods are presented, achieving a guaranteed upper error bound and a convergence rate essentially as fast as usual Monte Carlo.
Author: | Stefan Heinrich, Alexander Keller |
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URN: | urn:nbn:de:hbz:386-kluedo-49456 |
Series (Serial Number): | Interner Bericht des Fachbereich Informatik (242) |
Document Type: | Report |
Language of publication: | English |
Date of Publication (online): | 2017/10/25 |
Year of first Publication: | 1994 |
Publishing Institution: | Technische Universität Kaiserslautern |
Date of the Publication (Server): | 2017/10/25 |
Page Number: | 22 |
Faculties / Organisational entities: | Kaiserslautern - Fachbereich Informatik |
DDC-Cassification: | 0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik |
Licence (German): | Creative Commons 4.0 - Namensnennung, nicht kommerziell, keine Bearbeitung (CC BY-NC-ND 4.0) |