Quasi-Monte Carlo Methods in Computer Graphics, Part I
- Monte Carlo integration is often used for antialiasing in rendering processes. Due to low sampling rates only expected error estimates can be stated, and the variance can be high. In this article quasi-Monte Carlo methods are presented, achieving a guaranteed upper error bound and a convergence rate essentially as fast as usual Monte Carlo.
Author: | Stefan Heinrich, Alexander Keller |
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URN: | urn:nbn:de:hbz:386-kluedo-49456 |
Serie (Series number): | Interner Bericht des Fachbereich Informatik (242) |
Document Type: | Report |
Language of publication: | English |
Publication Date: | 2017/10/25 |
Year of Publication: | 1994 |
Publishing Institute: | Technische Universität Kaiserslautern |
Date of the Publication (Server): | 2017/10/25 |
Number of page: | 22 |
Faculties / Organisational entities: | Kaiserslautern - Fachbereich Informatik |
DDC-Cassification: | 0 Allgemeines, Informatik, Informationswissenschaft / 004 Informatik |
Licence (German): |